For those who own the Fortune's Edition DLC, the Explosive Crossbow can become this early in the game.
Its cousin, MGL-140 can be this, specially for its rate of fire and the ability to hold four grenades. While it can be used in a similar way to the Type 63 Mortar, the only drawback is its reloading speed. Very reliable, powerful, capable to kill multiple enemies in a single blow, and counts as a sidearm. While not as flamboyant or larger-than-life as future Far Cry villains, the Jackal's creepy mannerisms, personal philosophy and surprisingly well-founded self-justifications for his actions has led to him being seen by fans as an interesting character perfectly fitting the style of the game.
It is not uncommon to find old gamers who reject the rest of the games in the series as being too fantastical and prefer Far Cry 2. It still managed to find a cult fan-base that appreciated the atmosphere, the novel technology as well as the characters & story they told. Cult Classic: Sandwiched four years after Far Cry, four years before Far Cry 3, and was released in the wake of both Crysis & Stalker: Shadow Of Chernobyl.However, reception from the general playerbase was much more polarized. Critical Dissonance: At the time of its release, Far Cry 2 enjoyed a highly positive reception by many critics.Contested Sequel: This is considered the most debated installment in the franchise, with many people loving the game despite the game often working against the player thanks to its themes, tone and unforgiving world, while others hate it for just about the same reasons, with an ending that ties loose ends in a very rushed manner.Ass Pull: In the last mission of the game, all your missing buddies from the first act alongside your current best buddy reappear only to betray you by trying to steal the blood diamonds needed to save a large group of refugees, this is never clearly foreshadowed in the story outside of characters telling you to never trust anybody as everybody is in for themselves.Did the time spent in the country cause them to grow more cynical and selfish, leading to them deciding that self-preservation was more important than helping the innocent? Were they always self-serving bastards whose previous Pet the Dog moments were just them trying to feel good about themselves or an attempt to manipulate the Player Character? Are they even aware of what the Player Character intends to use the diamonds for? Or are their actions in the final stretch of the game just the developers trying to tie all loose ends regardless of what choices you made previously? The more altruistic buddies crossing the Moral Event Horizon by stealing the diamonds needed to ensure the refugees safe escape.for everything he got involved? Including his position in a civil war in Africa (manipulating a random mercenary with a conscience into helping him escape, and then starting the cycle anew in a different area of Africa?)
If so, are his Villain Has a Point moments and Hidden Depths just him making himself appear sympathetic to Reuben and the Player Character, in order to ensure he makes it out of the civil war alive? If this is the case, was this his M.O. Its possible that The Jackal is a Manipulative Bastard playing everything he comes into contact with for chumps.for every civil war he got involved in? Or did his rumoured terminal illness cause him to have a Heel Realisation and lead him to attempt to atone for his past actions. If you believe that The Jackal is truly motivated by altruism, was this his M.O.The Jackal in general has a lot of this, especially in regards to The Reveal that he is helping the refugees and innocent civilians escape the country, and that him selling his weapons to the factions at a cheap price is an attempt at preventing the factions from potentially exploiting and/or hurting the people he is trying to help.